Max Winzar
"Balance is the key to life"
Hi! I am Max Winzar, I am a Game Designer focusing on Level Design and Team Management. I have had a fascination with games and game design since I was ten years old. Since I was 14 I have been dabbling in Game Design and Programming in programs like Zquest, 001Game Creator, DarkBasic and Game Maker. More recently working on larger team projects both at the Academy of Interactive Entertainment and apart of start-up indie teams, within Unity and Unreal. Now I have developed that fascination into a passion in game and level design, team management and exploring player psychology within games.
I strive to be friendly and engaging with everyone I meet and I believe in working just that little bit harder to make someone else's day a little brighter. I enjoy talking at length with others about philosophy, psychology and how humanity can work better together than apart.
Welcome to my itch.io page. Here you will find a few of my most recent notable projects that I have contributed to in recent years. Below is some details on recent and past events as I explore and develop games.
2020
This year along-side my business partner Brendan Mcmonagle we have started up a serious-games development company (soon to be named). We are focusing on providing our game development experience as we work with specific clients to create useful games as unique forms of treatment. An exciting project is currently underway!
Currently I am also studying a Graduate Diploma in Management (Learning) at AIE Adelaide while exploring and specializing in video games within the serious games market space.
I participated in the AIE 2020 Gamejam along-side Brendan Mcmonagle and Timothy Berry-Porter as we created 'Ruok' in under 43 hours.
2019
I completed a Advanced Diploma of Professional Game Development specialising in Design during this year. I worked as a Level Designer with a team of 8 other students to create the VR concept project Polypheme over 16 weeks.
Picture from MechaStomp Studios after 16 weeks developing Polypheme 2019
From left to right: David Macann, Edee Korhonen-Bannister, Max Winzar, Kaleb Ryan, Anja Verhoeff, Nick Johnson, Camryn Schriever and Nicholaos Spartalis.
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During this year I worked with Adam Klappers at Klaptastic Games creating indie titles with a small contracted team. I performed testing, level design and co-assisted the management of the Klaptastic Games business and development team.
During this year I also participated in the 2019 AIE gamejam along-side 1st and 2nd year students from the campus. We developed and fun creating 'The Bigger Picture' in under 48 hours.
2018
I completed a Diploma of Professional Game Development specialising in Design during this year. I worked as a Level Designer and Team Manager with a team of 8 other students to create Kart Racer over 9 weeks.
During this year I also participated in the 2018 AIE gamejam along-side Daniel Hood and Kaleb Ryan.